UDP Amplification Guard
Detects and mitigates DNS, NTP, SSDP, Memcached, and CLDAP amplification vectors. We never leak an amplification vector to your server.
Layer 3Remote DDoS mitigation
Every component of our filtering engine is developed in-house — no reselling, no third-party black boxes. Attack traffic is absorbed at the edge and stripped by kernel-level XDP filters before it ever reaches your server.
Mitigation filters
Our constantly updated filter library covers every known DDoS attack vector. Each filter is optimised for line-rate processing on our XDP engine.
Detects and mitigates DNS, NTP, SSDP, Memcached, and CLDAP amplification vectors. We never leak an amplification vector to your server.
Layer 3Rate-limits ICMP echo requests and blocks oversized ping packets. Prevents Smurf attacks and ICMP-based reconnaissance probes.
Layer 3Detects fragmented packet abuse and blocks them at line rate. Prevents IP fragmentation attacks and DoS attacks using IP fragmentation.
Layer 3Stateful TCP connection tracking that detects and drops ACK floods, RST floods, and out-of-state packets. Enforces proper handshake completion.
Layer 4Advanced SYN cookie validation with stateful tracking. Drops malformed SYN packets at line rate using XDP hooks before they reach the kernel stack.
Layer 4Per-source intelligent rate limiting using sliding window counters. Automatically adjusts thresholds based on real-time traffic baseline deviation.
Layer 4Purpose-built filter for SCP: Secret Laboratory game servers. Validates preauth and challenge packets to block connection floods.
Game & AppPurpose-built filter for game servers using RakNet (such as Rust). Validates and challenges packets to block connection floods.
Game & AppPurpose-built filter for WireGuard. Validates packets to block connection floods and ensure you stay connected in the most intense scenarios.
Game & AppCaches Steam A2S responses at the edge. Serves cached responses to legitimate queries while dropping malformed game server probes.
Game & AppPurpose-built filter for ARK: Survival Evolved game servers. Validates and challenges packets to block connection floods.
Game & AppPurpose-built filter for game servers using Source (such as Garry's Mod). Validates and challenges packets to block connection floods.
Game & AppValidates Minecraft handshake and login sequences. Blocks bot-join floods, null-ping attacks, and malformed status request storms.
Game & AppPurpose-built filter for OpenVPN. Validates packets to block connection floods and ensure you stay connected in the most intense scenarios.
Game & AppValidates Minecraft handshake and login sequences. Blocks bot-join floods, null-ping attacks, and malformed status request storms.
Game & AppPurpose-built filter for Windows' Remote Desktop Protocol. Validates and challenges packets to block connection floods.
Game & AppProtects against TeamSpeak 3 specific floods and does not interrupt file transfers, even under floods — unlike major providers.
Game & AppWhy NorwichDC
Every component of our filtering engine is developed in-house. No reselling, no third-party black boxes — we write pure, performant code.
We architected our own XDP-based packet processor. No reliance on third parties — we wrote every line of our mitigation stack.
Our global network provides coverage across 4 continents: North America, Europe, Asia Pacific, and Oceania.
Protocol-aware filters for Minecraft, Source Engine and more. A2S caching and handshake validation built in to keep your server up.
Kernel-bypass filtering adds less than 1ms overhead. Your players and users never feel the protection layer.
Live attack dashboards, per-filter hit rates and edge sFlow — all in real time. Full visibility into your traffic.
Experienced network engineers monitor the platform around the clock. Custom filter deployment within hours, not weeks.
How it works
Your service sits behind layered filtering. Volumetric floods are absorbed by our upstream prefilter layer, and application-layer attacks are stripped out by kernel-level XDP filters — so only clean traffic ever reaches your origin.
Engineered in-house
Our mitigation engine isn't licensed, resold, or assembled from off-the-shelf parts. Every line of code is ours.
Packets are inspected before they ever reach the kernel stack. Our eBPF/XDP pipeline processes millions of packets per second per core without struggle, keeping your services online.
A continuously updated filter library covering every known DDoS vector — from basic volumetric floods to the most advanced application-layer attacks. We stop them reaching your server.
Traffic automatically routes to the nearest PoP via our extensive Anycast network. Attacks are absorbed at the edge, close to the source — not at your origin — for minimal disruption.
Our engine dynamically adjusts filtering thresholds based on legitimate traffic baselines. New attack patterns are detected and mitigated within milliseconds, not minutes.
Global network
Our mitigation network spans edge metros that scrub and cache traffic, backed by an upstream prefilter layer that absorbs volumetric floods before they reach you. Drag the globe, then click any metro or fibre run to see what it covers.
Questions
Your service can stay where it is. Traffic is routed through our scrubbing network, cleaned at the edge, and the clean traffic is delivered on to your origin — so you get our filtering without migrating your servers to us.
Our upstream prefilter layer provides 30Tbps+ of volumetric capacity, absorbing floods at the edge close to their source before they ever reach your origin.
Kernel-bypass XDP filtering adds less than 1ms of overhead, and Anycast routing sends each user to the nearest PoP. Your players and users never feel the protection layer.
Yes. We ship protocol-aware filters for Minecraft (Java & Bedrock), Source Engine, RakNet, ARK, SCP: Secret Laboratory and more, plus A2S query caching and handshake validation built for game traffic.
Our filter library is updated continuously and covers every known DDoS vector. If you're seeing something unusual, our NOC engineers can deploy a custom filter within hours, not weeks.
Yes. Our eBPF/XDP mitigation stack isn't licensed, resold, or assembled from off-the-shelf parts — we wrote every line ourselves, which is how we keep it fast and adapt it quickly.
Get started
Tell us what you're protecting — a game server, an application, or your whole network — and we'll recommend the right filtering profile and routing rather than overselling you capacity you don't need.
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